#ifndef SB_H
#define SB_H

#include "Particle.h"
#include "ParticleSystemData.h"

class SB
{
public:
    static float dt;
    static float gameTime;
    
    // the iphone resolution in pixels
    static int SCREEN_WIDTH;
    static int SCREEN_HEIGHT;
    
    // only used in the render methods
    static float PIXWIDTH;
    static float PIXHEIGHT;
    
    static float contentScale;
};

#endif
